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<?php
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/**
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* Component class file.
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*
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* @link http://www.yiiframework.com/
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* @copyright Copyright © 2008-2012 Yii Software LLC
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* @license http://www.yiiframework.com/license/
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*/
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namespace yii\base;
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/**
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* Component is the base class for all components in Yii.
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*
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* Component implements the basis for *properties*, *events* and *behaviors*.
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*
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* A property is defined by a getter method (e.g. `getLabel`),
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* and/or a setter method (e.g. `setLabel`). For example, the following
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* getter and setter methods define a property named `label`:
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*
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* ~~~
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* private $_label;
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*
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* public function getLabel()
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* {
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* return $this->_label;
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* }
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*
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* public function setLabel($value)
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* {
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* $this->_label = $value;
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* }
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* ~~~
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*
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* A property can be accessed like a member variable of an object.
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* Reading or writing a property will cause the invocation of the corresponding
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* getter or setter method. For example,
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*
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* ~~~
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* // equivalent to $label = $component->getLabel();
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* $label = $component->label;
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* // equivalent to $component->setLabel('abc');
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* $component->label = 'abc';
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* ~~~
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*
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*
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* An event is defined by the presence of a method whose name starts with `on`.
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* The event name is the method name. When an event is raised, functions
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* (called *event handlers*) attached to the event will be invoked automatically.
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* The `on` method is typically declared like the following:
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*
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* ~~~
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* public function onClick($event)
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* {
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* $this->raiseEvent('onClick', $event);
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* }
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* ~~~
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*
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* An event can be raised by calling the [[raiseEvent]] method, upon which
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* the attached event handlers will be invoked automatically in the order they
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* are attached to the event. In the above example, if we call the `onClick` method,
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* an `onClick` event will be raised.
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*
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* An event handler should be defined with the following signature:
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*
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* ~~~
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* public function foo($event) { ... }
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* ~~~
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*
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* where `$event` is an [[Event]] object which includes parameters associated with the event.
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*
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* To attach an event handler to an event, call [[attachEventHandler]].
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* Alternatively, you can also do the following:
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*
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* ~~~
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* $component->onClick = $callback;
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* // or $component->onClick->add($callback);
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* ~~~
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*
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* where `$callback` refers to a valid PHP callback. Some examples of `$callback` are:
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*
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* ~~~
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* 'handleOnClick' // handleOnClick() is a global function
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* array($object, 'handleOnClick') // $object->handleOnClick()
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* array('Page', 'handleOnClick') // Page::handleOnClick()
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* function($event) { ... } // anonymous function
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* ~~~
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*
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* Both property names and event names are *case-insensitive*.
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*
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* A behavior is an instance of [[Behavior]] or its child class. When a behavior is
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* attached to a component, its public properties and methods can be accessed via the
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* component directly, as if the component owns those properties and methods. For example,
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*
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* Multiple behaviors can be attached to the same component.
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*
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* To attach a behavior to a component, call [[attachBehavior]]; and to detach the behavior
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* from the component, call [[detachBehavior]].
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*
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* Components created via [[\Yii::createComponent]] have life cycles. In particular,
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*
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* @author Qiang Xue <qiang.xue@gmail.com>
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* @since 2.0
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*/
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class Component
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{
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private $_e;
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private $_b;
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/**
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* Returns the value of a component property.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a getter: return the getter result
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* - an event: return a vector containing the attached event handlers
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* - a behavior: return the behavior object
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* - a property of a behavior: return the behavior property value
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `$value = $component->property;`.
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* @param string $name the property name
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* @return mixed the property value, event handlers attached to the event,
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* the named behavior, or the value of a behavior's property
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* @throws Exception if the property is not defined
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* @see __set
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*/
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public function __get($name)
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{
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$getter = 'get' . $name;
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if (method_exists($this, $getter)) { // read property, e.g. getName()
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return $this->$getter();
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}
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elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event, e.g. onClick()
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$name = strtolower($name);
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if (!isset($this->_e[$name])) {
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$this->_e[$name] = new Vector;
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}
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return $this->_e[$name];
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}
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elseif (isset($this->_b[$name])) { // behavior
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return $this->_b[$name];
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}
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elseif (is_array($this->_b)) { // a behavior property
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foreach ($this->_b as $object) {
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if (property_exists($object, $name) || $object->canGetProperty($name)) {
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return $object->$name;
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}
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}
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}
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throw new Exception('Getting unknown property: ' . get_class($this) . '.' . $name);
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}
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/**
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* Sets value of a component property.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a setter: set the property value
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* - an event: attach the handler to the event
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* - a property of a behavior: set the behavior property value
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `$component->property = $value;`.
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* @param string $name the property name or the event name
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* @param mixed $value the property value
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* @throws Exception if the property is not defined or read-only.
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* @see __get
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*/
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public function __set($name, $value)
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{
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$setter = 'set' . $name;
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if (method_exists($this, $setter)) { // write property
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return $this->$setter($value);
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}
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elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event
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$name = strtolower($name);
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if (!isset($this->_e[$name])) {
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$this->_e[$name] = new Vector;
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}
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return $this->_e[$name]->add($value);
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}
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elseif (is_array($this->_b)) { // behavior
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foreach ($this->_b as $object) {
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if (property_exists($object, $name) || $object->canSetProperty($name)) {
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return $object->$name = $value;
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}
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}
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}
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if (method_exists($this, 'get' . $name)) {
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throw new Exception('Setting read-only property: ' . get_class($this) . '.' . $name);
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}
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else {
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throw new Exception('Setting unknown property: ' . get_class($this) . '.' . $name);
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}
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}
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/**
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* Checks if a property value is null.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a setter: return whether the property value is null
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* - an event: return whether the event has any handler attached
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* - a property of a behavior: return whether the property value is null
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `isset($component->property)`.
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* @param string $name the property name or the event name
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* @return boolean whether the named property is null
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*/
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public function __isset($name)
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{
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$getter = 'get' . $name;
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if (method_exists($this, $getter)) { // property is not null
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return $this->$getter() !== null;
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}
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elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // has event handler
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$name = strtolower($name);
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return isset($this->_e[$name]) && $this->_e[$name]->getCount();
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}
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elseif (isset($this->_b[$name])) { // has behavior
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return true;
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}
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elseif (is_array($this->_b)) {
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foreach ($this->_b as $object) {
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if (property_exists($object, $name) || $object->canGetProperty($name)) {
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return $object->$name !== null;
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}
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}
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}
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return false;
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}
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/**
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* Sets a component property to be null.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a setter: set the property value to be null
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* - an event: remove all attached event handlers
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* - a property of a behavior: set the property value to be null
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `unset($component->property)`.
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* @param string $name the property name
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* @throws Exception if the property is read only.
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*/
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public function __unset($name)
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{
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$setter = 'set' . $name;
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if (method_exists($this, $setter)) { // write property
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$this->$setter(null);
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}
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elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event
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unset($this->_e[strtolower($name)]);
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}
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elseif (isset($this->_b[$name])) { // behavior
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$this->detachBehavior($name);
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}
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elseif (is_array($this->_b)) { // behavior property
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foreach ($this->_b as $object) {
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if (property_exists($object, $name)) {
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return $object->$name = null;
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}
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elseif ($object->canSetProperty($name)) {
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return $object->$setter(null);
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}
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}
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}
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elseif (method_exists($this, 'get' . $name)) {
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throw new Exception('Unsetting read-only property: ' . get_class($this) . '.' . $name);
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}
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}
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/**
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* Calls the named method which is not a class method.
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* If the name refers to a component property whose value is
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* an anonymous function, the method will execute the function.
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* Otherwise, it will check if any attached behavior has
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* the named method and will execute it if available.
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when an unknown method is being invoked.
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* @param string $name the method name
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* @param array $parameters method parameters
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* @return mixed the method return value
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*/
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public function __call($name, $parameters)
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{
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if ($this->canGetProperty($name)) {
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$func = $this->$name;
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if ($func instanceof \Closure) {
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return call_user_func_array($func, $parameters);
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}
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}
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if ($this->_b !== null)
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{
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foreach ($this->_b as $object)
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{
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if (method_exists($object, $name)) {
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return call_user_func_array(array($object, $name), $parameters);
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}
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}
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}
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throw new Exception('Unknown method: ' . get_class($this) . "::$name()");
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}
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/**
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* Initializes this component.
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* This method is invoked by [[\Yii::createComponent]] after its creates the new
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* component instance and initializes the component properties. In other words,
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* at this stage, the component has been fully configured.
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*
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* The default implementation calls [[behaviors]] and registers any available behaviors.
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* You may override this method with additional initialization logic (e.g. establish DB connection).
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* Make sure you call the parent implementation.
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*/
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public function init()
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{
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$this->attachBehaviors($this->behaviors());
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}
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/**
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* Returns a list of behaviors that this component should behave as.
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* The return value should be an array of behavior configurations indexed by
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* behavior names. Each behavior configuration can be either a string specifying
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* the behavior class or an array of the following structure:
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*
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* ~~~
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* 'behaviorName' => array(
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* 'class' => 'BehaviorClass',
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* 'property1' => 'value1',
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* 'property2' => 'value2',
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* )
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* ~~~
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*
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* Note that the behavior classes must extend from [[Behavior]]. Behaviors declared
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* in this method will be attached to the model when [[init]] is invoked.
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*
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* @return array the behavior configurations.
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* @see init
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*/
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public function behaviors()
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{
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return array();
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}
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/**
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* Returns a value indicating whether a property is defined.
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* A property is defined if there is a getter or setter method
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* defined in the class. Note, property names are case-insensitive.
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* @param string $name the property name
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* @return boolean whether the property is defined
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* @see canGetProperty
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* @see canSetProperty
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*/
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public function hasProperty($name)
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{
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return $this->canGetProperty($name) || $this->canSetProperty($name);
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}
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/**
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* Returns a value indicating whether a property can be read.
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* A property can be read if the class has a getter method
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* for the property name. Note, property name is case-insensitive.
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* @param string $name the property name
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* @return boolean whether the property can be read
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* @see canSetProperty
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*/
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public function canGetProperty($name)
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{
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return method_exists($this, 'get' . $name);
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}
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/**
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|
|
* Returns a value indicating whether a property can be set.
|
|
|
|
* A property can be written if the class has a setter method
|
|
|
|
* for the property name. Note, property name is case-insensitive.
|
|
|
|
* @param string $name the property name
|
|
|
|
* @return boolean whether the property can be written
|
|
|
|
* @see canGetProperty
|
|
|
|
*/
|
|
|
|
public function canSetProperty($name)
|
|
|
|
{
|
|
|
|
return method_exists($this, 'set' . $name);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a value indicating whether an event is defined.
|
|
|
|
* An event is defined if the class has a method whose name starts with `on` (e.g. `onClick`).
|
|
|
|
* Note that event name is case-insensitive.
|
|
|
|
* @param string $name the event name
|
|
|
|
* @return boolean whether an event is defined
|
|
|
|
*/
|
|
|
|
public function hasEvent($name)
|
|
|
|
{
|
|
|
|
return method_exists($this, $name) && strncasecmp($name, 'on', 2)===0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a value indicating whether there is any handler attached to the event.
|
|
|
|
* @param string $name the event name
|
|
|
|
* @return boolean whether there is any handler attached to the event.
|
|
|
|
*/
|
|
|
|
public function hasEventHandlers($name)
|
|
|
|
{
|
|
|
|
$name = strtolower($name);
|
|
|
|
return isset($this->_e[$name]) && $this->_e[$name]->getCount();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the list of attached event handlers for an event.
|
|
|
|
* You may manipulate the returned [[Vector]] object by adding or removing handlers.
|
|
|
|
* For example,
|
|
|
|
*
|
|
|
|
* ~~~
|
|
|
|
* $component->getEventHandlers($eventName)->insertAt(0, $eventHandler);
|
|
|
|
* ~~~
|
|
|
|
*
|
|
|
|
* @param string $name the event name
|
|
|
|
* @return Vector list of attached event handlers for the event
|
|
|
|
* @throws Exception if the event is not defined
|
|
|
|
*/
|
|
|
|
public function getEventHandlers($name)
|
|
|
|
{
|
|
|
|
if ($this->hasEvent($name)) {
|
|
|
|
$name = strtolower($name);
|
|
|
|
if (!isset($this->_e[$name])) {
|
|
|
|
$this->_e[$name] = new Vector;
|
|
|
|
}
|
|
|
|
return $this->_e[$name];
|
|
|
|
}
|
|
|
|
throw new Exception('Undefined event: ' . $name);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Attaches an event handler to an event.
|
|
|
|
*
|
|
|
|
* This is equivalent to the following code:
|
|
|
|
*
|
|
|
|
* ~~~
|
|
|
|
* $component->getEventHandlers($eventName)->add($eventHandler);
|
|
|
|
* ~~~
|
|
|
|
*
|
|
|
|
* An event handler must be a valid PHP callback. The followings are
|
|
|
|
* some examples:
|
|
|
|
*
|
|
|
|
* ~~~
|
|
|
|
* 'handleOnClick' // handleOnClick() is a global function
|
|
|
|
* array($object, 'handleOnClick') // $object->handleOnClick()
|
|
|
|
* array('Page', 'handleOnClick') // Page::handleOnClick()
|
|
|
|
* function($event) { ... } // anonymous function
|
|
|
|
* ~~~
|
|
|
|
*
|
|
|
|
* An event handler must be defined with the following signature,
|
|
|
|
*
|
|
|
|
* ~~~
|
|
|
|
* function handlerName($event) {}
|
|
|
|
* ~~~
|
|
|
|
*
|
|
|
|
* where `$event` is an [[Event]] object which includes parameters associated with the event.
|
|
|
|
*
|
|
|
|
* @param string $name the event name
|
|
|
|
* @param callback $handler the event handler
|
|
|
|
* @throws Exception if the event is not defined
|
|
|
|
* @see detachEventHandler
|
|
|
|
*/
|
|
|
|
public function attachEventHandler($name, $handler)
|
|
|
|
{
|
|
|
|
$this->getEventHandlers($name)->add($handler);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Detaches an existing event handler.
|
|
|
|
* This method is the opposite of [[attachEventHandler]].
|
|
|
|
* @param string $name event name
|
|
|
|
* @param callback $handler the event handler to be removed
|
|
|
|
* @return boolean if the detachment process is successful
|
|
|
|
* @see attachEventHandler
|
|
|
|
*/
|
|
|
|
public function detachEventHandler($name, $handler)
|
|
|
|
{
|
|
|
|
return $this->getEventHandlers($name)->remove($handler) !== false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Raises an event.
|
|
|
|
* This method represents the happening of an event. It invokes
|
|
|
|
* all attached handlers for the event.
|
|
|
|
* @param string $name the event name
|
|
|
|
* @param Event $event the event parameter
|
|
|
|
* @throws Exception if the event is undefined or an event handler is invalid.
|
|
|
|
*/
|
|
|
|
public function raiseEvent($name, $event)
|
|
|
|
{
|
|
|
|
$name = strtolower($name);
|
|
|
|
if ($event instanceof Event) {
|
|
|
|
$event->name = $name;
|
|
|
|
}
|
|
|
|
if (isset($this->_e[$name])) {
|
|
|
|
foreach ($this->_e[$name] as $handler) {
|
|
|
|
if (is_string($handler) || $handler instanceof \Closure) {
|
|
|
|
call_user_func($handler, $event);
|
|
|
|
}
|
|
|
|
elseif (is_callable($handler, true)) {
|
|
|
|
// an array: 0 - object, 1 - method name
|
|
|
|
list($object, $method) = $handler;
|
|
|
|
if (is_string($object)) { // static method call
|
|
|
|
call_user_func($handler, $event);
|
|
|
|
}
|
|
|
|
elseif (method_exists($object, $method)) {
|
|
|
|
$object->$method($event);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.');
|
|
|
|
}
|
|
|
|
|
|
|
|
// stop further handling if the event is handled
|
|
|
|
if ($event instanceof Event && $event->handled) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
elseif (!$this->hasEvent($name)) {
|
|
|
|
throw new Exception('Undefined event: ' . get_class($this) . '.' . $name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the named behavior object.
|
|
|
|
* The name 'asa' stands for 'as a'.
|
|
|
|
* @param string $behavior the behavior name
|
|
|
|
* @return Behavior the behavior object, or null if the behavior does not exist
|
|
|
|
*/
|
|
|
|
public function asa($behavior)
|
|
|
|
{
|
|
|
|
return isset($this->_b[$behavior]) ? $this->_b[$behavior] : null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Attaches a behavior to this component.
|
|
|
|
* This method will create the behavior object based on the given
|
|
|
|
* configuration. After that, the behavior object will be attached to
|
|
|
|
* this component by calling the [[Behavior::attach]] method.
|
|
|
|
* @param string $name the behavior's name. It should uniquely identify this behavior.
|
|
|
|
* @param mixed $behavior the behavior configuration. This can be one of the following:
|
|
|
|
*
|
|
|
|
* - a [[Behavior]] object
|
|
|
|
* - a string specifying the behavior class
|
|
|
|
* - an object configuration array
|
|
|
|
*
|
|
|
|
* parameter to [[\Yii::createComponent]] to create the behavior object.
|
|
|
|
* @return Behavior the behavior object
|
|
|
|
* @see detachBehavior
|
|
|
|
*/
|
|
|
|
public function attachBehavior($name, $behavior)
|
|
|
|
{
|
|
|
|
if (!($behavior instanceof Behavior)) {
|
|
|
|
$behavior = \Yii::createComponent($behavior);
|
|
|
|
}
|
|
|
|
$behavior->attach($this);
|
|
|
|
return $this->_b[$name] = $behavior;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Attaches a list of behaviors to the component.
|
|
|
|
* Each behavior is indexed by its name and should be a [[Behavior]] object,
|
|
|
|
* a string specifying the behavior class, or an
|
|
|
|
* configuration array for creating the behavior.
|
|
|
|
* @param array $behaviors list of behaviors to be attached to the component
|
|
|
|
* @see attachBehavior
|
|
|
|
*/
|
|
|
|
public function attachBehaviors($behaviors)
|
|
|
|
{
|
|
|
|
foreach ($behaviors as $name => $behavior) {
|
|
|
|
$this->attachBehavior($name, $behavior);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Detaches a behavior from the component.
|
|
|
|
* The behavior's [[Behavior::detach]] method will be invoked.
|
|
|
|
* @param string $name the behavior's name.
|
|
|
|
* @return Behavior the detached behavior. Null if the behavior does not exist.
|
|
|
|
*/
|
|
|
|
public function detachBehavior($name)
|
|
|
|
{
|
|
|
|
if (isset($this->_b[$name])) {
|
|
|
|
$this->_b[$name]->detach($this);
|
|
|
|
$behavior = $this->_b[$name];
|
|
|
|
unset($this->_b[$name]);
|
|
|
|
return $behavior;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Detaches all behaviors from the component.
|
|
|
|
*/
|
|
|
|
public function detachBehaviors()
|
|
|
|
{
|
|
|
|
if ($this->_b !== null) {
|
|
|
|
foreach ($this->_b as $name => $behavior) {
|
|
|
|
$this->detachBehavior($name);
|
|
|
|
}
|
|
|
|
$this->_b = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Evaluates a PHP expression or callback under the context of this component.
|
|
|
|
*
|
|
|
|
* Valid PHP callback can be class method name in the form of
|
|
|
|
* array(ClassName/Object, MethodName), or anonymous function.
|
|
|
|
*
|
|
|
|
* If a PHP callback is used, the corresponding function/method signature should be
|
|
|
|
*
|
|
|
|
* ~~~
|
|
|
|
* function foo($param1, $param2, ..., $component) { ... }
|
|
|
|
* ~~~
|
|
|
|
*
|
|
|
|
* where the array elements in the second parameter to this method will be passed
|
|
|
|
* to the callback as `$param1`, `$param2`, ...; and the last parameter will be the component itself.
|
|
|
|
*
|
|
|
|
* If a PHP expression is used, the second parameter will be "extracted" into PHP variables
|
|
|
|
* that can be directly accessed in the expression. See [PHP extract](http://us.php.net/manual/en/function.extract.php)
|
|
|
|
* for more details. In the expression, the component object can be accessed using `$this`.
|
|
|
|
*
|
|
|
|
* @param mixed $_expression_ a PHP expression or PHP callback to be evaluated.
|
|
|
|
* @param array $_data_ additional parameters to be passed to the above expression/callback.
|
|
|
|
* @return mixed the expression result
|
|
|
|
*/
|
|
|
|
public function evaluateExpression($_expression_, $_data_=array())
|
|
|
|
{
|
|
|
|
if (is_string($_expression_)) {
|
|
|
|
extract($_data_);
|
|
|
|
return eval('return ' . $_expression_ . ';');
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
$_data_[] = $this;
|
|
|
|
return call_user_func_array($_expression_, $_data_);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|