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<?php
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/**
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* Component class file.
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*
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* @link http://www.yiiframework.com/
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* @copyright Copyright © 2008-2012 Yii Software LLC
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* @license http://www.yiiframework.com/license/
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*/
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namespace yii\base;
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/**
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* Component is the base class that provides the *property*, *event* and *behavior* features.
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*
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* @include @yii/base/Component.md
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*
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* @author Qiang Xue <qiang.xue@gmail.com>
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* @since 2.0
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*/
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class Component extends \yii\base\Object
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{
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/**
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* @var Vector[] the attached event handlers (event name => handlers)
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*/
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private $_e;
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/**
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* @var Behavior[] the attached behaviors (behavior name => behavior)
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*/
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private $_b;
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/**
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* Returns the value of a component property.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a getter: return the getter result
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* - a property of a behavior: return the behavior property value
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `$value = $component->property;`.
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* @param string $name the property name
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* @return mixed the property value, event handlers attached to the event,
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* the named behavior, or the value of a behavior's property
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* @throws BadPropertyException if the property is not defined
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* @see __set
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*/
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public function __get($name)
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{
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$getter = 'get' . $name;
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if (method_exists($this, $getter)) {
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// read property, e.g. getName()
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return $this->$getter();
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} else {
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// behavior property
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$this->ensureBehaviors();
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foreach ($this->_b as $i => $behavior) {
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if (is_string($i) && $behavior->canGetProperty($name)) {
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return $behavior->$name;
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}
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}
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}
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throw new BadPropertyException('Getting unknown property: ' . get_class($this) . '.' . $name);
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}
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/**
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* Sets the value of a component property.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a setter: set the property value
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* - an event in the format of "on xyz": attach the handler to the event "xyz"
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* - a behavior in the format of "as xyz": attach the behavior named as "xyz"
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* - a property of a behavior: set the behavior property value
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `$component->property = $value;`.
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* @param string $name the property name or the event name
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* @param mixed $value the property value
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* @throws BadPropertyException if the property is not defined or read-only.
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* @see __get
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*/
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public function __set($name, $value)
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{
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$setter = 'set' . $name;
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if (method_exists($this, $setter)) {
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// set property
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$this->$setter($value);
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return;
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} elseif (strncmp($name, 'on ', 3) === 0) {
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// on event: attach event handler
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$name = trim(substr($name, 3));
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$this->getEventHandlers($name)->add($value);
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return;
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} elseif (strncmp($name, 'as ', 3) === 0) {
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// as behavior: attach behavior
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$name = trim(substr($name, 3));
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$this->attachBehavior($name, $value instanceof Behavior ? $value : \Yii::createObject($value));
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} else {
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// behavior property
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$this->ensureBehaviors();
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foreach ($this->_b as $i => $behavior) {
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if (is_string($i) && $behavior->canSetProperty($name)) {
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$behavior->$name = $value;
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return;
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}
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}
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}
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if (method_exists($this, 'get' . $name)) {
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throw new BadPropertyException('Setting read-only property: ' . get_class($this) . '.' . $name);
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} else {
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throw new BadPropertyException('Setting unknown property: ' . get_class($this) . '.' . $name);
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}
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}
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/**
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* Checks if a property value is null.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a setter: return whether the property value is null
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* - a property of a behavior: return whether the property value is null
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `isset($component->property)`.
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* @param string $name the property name or the event name
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* @return boolean whether the named property is null
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*/
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public function __isset($name)
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{
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$getter = 'get' . $name;
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if (method_exists($this, $getter)) {
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// property is not null
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return $this->$getter() !== null;
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} else {
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// behavior property
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$this->ensureBehaviors();
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foreach ($this->_b as $i => $behavior) {
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if (is_string($i) && $behavior->canGetProperty($name)) {
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return $behavior->$name !== null;
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}
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}
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}
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return false;
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}
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/**
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* Sets a component property to be null.
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* This method will check in the following order and act accordingly:
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*
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* - a property defined by a setter: set the property value to be null
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* - a property of a behavior: set the property value to be null
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when executing `unset($component->property)`.
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* @param string $name the property name
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* @throws BadPropertyException if the property is read only.
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*/
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public function __unset($name)
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{
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$setter = 'set' . $name;
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if (method_exists($this, $setter)) {
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// write property
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$this->$setter(null);
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return;
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} else {
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// behavior property
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$this->ensureBehaviors();
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foreach ($this->_b as $i => $behavior) {
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if (is_string($i) && $behavior->canSetProperty($name)) {
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$behavior->$name = null;
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return;
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}
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}
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}
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if (method_exists($this, 'get' . $name)) {
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throw new BadPropertyException('Unsetting read-only property: ' . get_class($this) . '.' . $name);
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}
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}
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/**
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* Calls the named method which is not a class method.
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* If the name refers to a component property whose value is
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* an anonymous function, the method will execute the function.
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* Otherwise, it will check if any attached behavior has
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* the named method and will execute it if available.
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*
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* Do not call this method directly as it is a PHP magic method that
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* will be implicitly called when an unknown method is being invoked.
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* @param string $name the method name
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* @param array $params method parameters
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* @return mixed the method return value
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* @throws BadMethodException when calling unknown method
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*/
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public function __call($name, $params)
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{
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if ($this->canGetProperty($name, false)) {
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$func = $this->$name;
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if ($func instanceof \Closure) {
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return call_user_func_array($func, $params);
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}
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}
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$this->ensureBehaviors();
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foreach ($this->_b as $i => $object) {
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if (is_string($i) && method_exists($object, $name)) {
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return call_user_func_array(array($object, $name), $params);
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}
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}
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throw new BadMethodException('Calling unknown method: ' . get_class($this) . "::$name()");
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}
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/**
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* Returns a list of behaviors that this component should behave as.
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*
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* Child classes may override this method to specify the behaviors they want to behave as.
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*
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* The return value of this method should be an array of behavior objects or configurations
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* indexed by behavior names. A behavior configuration can be either a string specifying
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* the behavior class or an array of the following structure:
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*
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* ~~~
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* 'behaviorName' => array(
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* 'class' => 'BehaviorClass',
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* 'property1' => 'value1',
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* 'property2' => 'value2',
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* )
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* ~~~
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*
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* Note that a behavior class must extend from [[Behavior]]. Behavior names can be strings
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* or integers. If the former, they uniquely identify the behaviors. If the latter, the corresponding
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* behaviors are anonymous and their properties and methods will NOT be made available via the component
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* (however, the behaviors can still respond to the component's events).
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*
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* Behaviors declared in this method will be attached to the component automatically (on demand).
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*
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* @return array the behavior configurations.
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*/
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public function behaviors()
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{
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return array();
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}
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/**
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* Returns a value indicating whether there is any handler attached to the named event.
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* @param string $name the event name
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* @return boolean whether there is any handler attached to the event.
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*/
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public function hasEventHandlers($name)
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{
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$this->ensureBehaviors();
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return isset($this->_e[$name]) && $this->_e[$name]->getCount();
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}
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/**
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* Returns the list of attached event handlers for an event.
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* You may manipulate the returned [[Vector]] object by adding or removing handlers.
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* For example,
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*
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* ~~~
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* $component->getEventHandlers($eventName)->insertAt(0, $eventHandler);
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* ~~~
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*
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* @param string $name the event name
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* @return Vector list of attached event handlers for the event
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* @throws Exception if the event is not defined
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*/
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public function getEventHandlers($name)
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{
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if (!isset($this->_e[$name])) {
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$this->_e[$name] = new Vector;
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}
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$this->ensureBehaviors();
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return $this->_e[$name];
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}
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/**
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* Attaches an event handler to an event.
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*
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* This is equivalent to the following code:
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*
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* ~~~
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* $component->getEventHandlers($eventName)->add($eventHandler);
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* ~~~
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*
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* An event handler must be a valid PHP callback. The followings are
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* some examples:
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*
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* ~~~
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* function($event) { ... } // anonymous function
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* array($object, 'handleClick') // $object->handleClick()
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* array('Page', 'handleClick') // Page::handleClick()
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* 'handleClick' // global function handleClick()
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* ~~~
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*
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* An event handler must be defined with the following signature,
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*
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* ~~~
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* function handlerName($event) {}
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* ~~~
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*
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* where `$event` is an [[Event]] object which includes parameters associated with the event.
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*
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* @param string $name the event name
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* @param callback $handler the event handler
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* @see off
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*/
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public function on($name, $handler)
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{
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$this->getEventHandlers($name)->add($handler);
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}
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/**
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* Detaches an existing event handler.
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* This method is the opposite of [[on]].
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* @param string $name event name
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* @param callback $handler the event handler to be removed
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* @return boolean if a handler is found and detached
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* @see on
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*/
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public function off($name, $handler)
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{
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return $this->getEventHandlers($name)->remove($handler) !== false;
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}
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/**
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* Triggers an event.
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* This method represents the happening of an event. It invokes
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* all attached handlers for the event.
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* @param string $name the event name
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* @param Event $event the event parameter. If not set, a default [[Event]] object will be created.
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* @throws Exception if the event is undefined or an event handler is invalid.
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*/
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public function trigger($name, $event = null)
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{
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$this->ensureBehaviors();
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if (isset($this->_e[$name])) {
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if ($event === null) {
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$event = new Event($this);
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}
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if ($event instanceof Event) {
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$event->handled = false;
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$event->name = $name;
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}
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foreach ($this->_e[$name] as $handler) {
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call_user_func($handler, $event);
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// stop further handling if the event is handled
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if ($event instanceof Event && $event->handled) {
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return;
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}
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}
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}
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}
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/**
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* Returns the named behavior object.
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* @param string $name the behavior name
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* @return Behavior the behavior object, or null if the behavior does not exist
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*/
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public function getBehavior($name)
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{
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$this->ensureBehaviors();
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return isset($this->_b[$name]) ? $this->_b[$name] : null;
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}
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/**
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* Returns all behaviors attached to this component.
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* @return Behavior[] list of behaviors attached to this component
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*/
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public function getBehaviors()
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{
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$this->ensureBehaviors();
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return $this->_b;
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}
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/**
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* Attaches a behavior to this component.
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* This method will create the behavior object based on the given
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* configuration. After that, the behavior object will be attached to
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* this component by calling the [[Behavior::attach]] method.
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* @param integer|string $name the name of the behavior. This can be a string or an integer (or empty string).
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* If the former, it uniquely identifies this behavior. If the latter, the behavior becomes
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* anonymous and its methods and properties will NOT be made available in this component.
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* @param string|array|Behavior $behavior the behavior configuration. This can be one of the following:
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*
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* - a [[Behavior]] object
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* - a string specifying the behavior class
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* - an object configuration array that will be passed to [[\Yii::createObject()]] to create the behavior object.
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*
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* @return Behavior the behavior object
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* @see detachBehavior
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*/
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public function attachBehavior($name, $behavior)
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{
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$this->ensureBehaviors();
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return $this->attachBehaviorInternal($name, $behavior);
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}
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/**
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* Attaches a list of behaviors to the component.
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* Each behavior is indexed by its name and should be a [[Behavior]] object,
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* a string specifying the behavior class, or an configuration array for creating the behavior.
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* @param array $behaviors list of behaviors to be attached to the component
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* @see attachBehavior
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*/
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public function attachBehaviors($behaviors)
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{
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$this->ensureBehaviors();
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foreach ($behaviors as $name => $behavior) {
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$this->attachBehaviorInternal($name, $behavior);
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}
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}
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/**
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* Detaches a behavior from the component.
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* The behavior's [[Behavior::detach]] method will be invoked.
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* @param string $name the behavior's name.
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* @return Behavior the detached behavior. Null if the behavior does not exist.
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*/
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public function detachBehavior($name)
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{
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$this->ensureBehaviors();
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if (isset($this->_b[$name])) {
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$behavior = $this->_b[$name];
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unset($this->_b[$name]);
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$behavior->detach($this);
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return $behavior;
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} else {
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return null;
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}
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}
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/**
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* Detaches all behaviors from the component.
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*/
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public function detachBehaviors()
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{
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if ($this->_b !== null) {
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foreach ($this->_b as $name => $behavior) {
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$this->detachBehavior($name);
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}
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}
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$this->_b = array();
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}
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/**
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* Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
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*/
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public function ensureBehaviors()
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{
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if ($this->_b === null) {
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$this->_b = array();
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foreach ($this->behaviors() as $name => $behavior) {
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$this->attachBehaviorInternal($name, $behavior);
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}
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}
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}
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/**
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* Attaches a behavior to this component.
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* @param integer|string $name the name of the behavior. If it is an integer or an empty string,
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* the behavior is anonymous and its methods and properties will NOT be made available to the owner component.
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* @param string|array|Behavior $behavior the behavior to be attached
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* @return Behavior the attached behavior.
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*/
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private function attachBehaviorInternal($name, $behavior)
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{
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if (!($behavior instanceof Behavior)) {
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$behavior = \Yii::createObject($behavior);
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}
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if (is_int($name) || $name == '') {
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// anonymous behavior
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$behavior->attach($this);
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return $this->_b[] = $behavior;
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} else {
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if (isset($this->_b[$name])) {
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$this->_b[$name]->detach($this);
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}
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$behavior->attach($this);
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return $this->_b[$name] = $behavior;
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}
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}
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}
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