raiseEvent('onClick', $event); * } * ~~~ * * Event names are case-insensitive. * * An event can be attached with one or multiple PHP callbacks, called *event handlers*. * One can call [[raiseEvent()]] to raise an event. When an event is raised, the attached * event handlers will be invoked automatically in the order they are attached to the event. * * To attach an event handler to an event, call [[attachEventHandler]]. Alternatively, * you can use the assignment syntax: `$component->onClick = $callback;`, * where `$callback` refers to a valid PHP callback which can be one of the followings: * * - global function: `'handleOnClick'` * - object method: `array($object, 'handleOnClick')` * - static method: `array('Page', 'handleOnClick')` * - anonymous function: `function($event) { ... }` * * The signature of an event handler should be like the following: * ~~~ * function foo($event) * ~~~ * * where `$event` is an [[Event]] object which includes parameters associated with the event. * * Because `$component->onClick` is returned as a [[Vector]] with each item in the vector being * an attached event handler, one can manipulate this [[Vector]] object to attach/detach event * handlers, or adjust their relative orders. For example, * * ~~~ * $component->onClick->insertAt(0, $callback); // attach a handler as the first one * $component->onClick[] = $callback; // attach a handler as the last one * unset($component->onClick[0]); // detach the first handler * ~~~ * * * A behavior is an instance of [[Behavior]] or its child class. A component can be attached * with one or multiple behaviors. When a behavior is attached to a component, its public * properties and methods can be accessed via the component directly, as if the component owns * those properties and methods. * * To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. * * @author Qiang Xue * @since 2.0 */ class Component extends Object { /** * @var Vector[] the attached event handlers (event name => handlers) */ private $_e; /** * @var Behavior[] the attached behaviors (behavior name => behavior) */ private $_b; /** * Returns the value of a component property. * This method will check in the following order and act accordingly: * * - a property defined by a getter: return the getter result * - an event: return a vector containing the attached event handlers * - a behavior: return the behavior object * - a property of a behavior: return the behavior property value * * Do not call this method directly as it is a PHP magic method that * will be implicitly called when executing `$value = $component->property;`. * @param string $name the property name * @return mixed the property value, event handlers attached to the event, * the named behavior, or the value of a behavior's property * @throws Exception if the property is not defined * @see __set */ public function __get($name) { $getter = 'get' . $name; if (method_exists($this, $getter)) { // read property, e.g. getName() return $this->$getter(); } elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event, e.g. onClick() $name = strtolower($name); if (!isset($this->_e[$name])) { $this->_e[$name] = new Vector; } return $this->_e[$name]; } else { // behavior property $this->ensureBehaviors(); foreach ($this->_b as $behavior) { if ($behavior->canGetProperty($name)) { return $behavior->$name; } } } throw new Exception('Getting unknown property: ' . get_class($this) . '.' . $name); } /** * Sets the value of a component property. * This method will check in the following order and act accordingly: * * - a property defined by a setter: set the property value * - an event: attach the handler to the event * - a property of a behavior: set the behavior property value * * Do not call this method directly as it is a PHP magic method that * will be implicitly called when executing `$component->property = $value;`. * @param string $name the property name or the event name * @param mixed $value the property value * @return mixed value that was set * @throws Exception if the property is not defined or read-only. * @see __get */ public function __set($name, $value) { $setter = 'set' . $name; if (method_exists($this, $setter)) { // write property return $this->$setter($value); } elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event $name = strtolower($name); if (!isset($this->_e[$name])) { $this->_e[$name] = new Vector; } return $this->_e[$name]->add($value); } else { // behavior property $this->ensureBehaviors(); foreach ($this->_b as $behavior) { if ($behavior->canSetProperty($name)) { return $behavior->$name = $value; } } } if (method_exists($this, 'get' . $name)) { throw new Exception('Setting read-only property: ' . get_class($this) . '.' . $name); } else { throw new Exception('Setting unknown property: ' . get_class($this) . '.' . $name); } } /** * Checks if a property value is null. * This method will check in the following order and act accordingly: * * - a property defined by a setter: return whether the property value is null * - an event: return whether the event has any handler attached * - a property of a behavior: return whether the property value is null * * Do not call this method directly as it is a PHP magic method that * will be implicitly called when executing `isset($component->property)`. * @param string $name the property name or the event name * @return boolean whether the named property is null */ public function __isset($name) { $getter = 'get' . $name; if (method_exists($this, $getter)) { // property is not null return $this->$getter() !== null; } elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // has event handler $name = strtolower($name); return isset($this->_e[$name]) && $this->_e[$name]->getCount(); } else { // behavior property $this->ensureBehaviors(); foreach ($this->_b as $behavior) { if ($behavior->canGetProperty($name)) { return $behavior->$name !== null; } } } return false; } /** * Sets a component property to be null. * This method will check in the following order and act accordingly: * * - a property defined by a setter: set the property value to be null * - an event: remove all attached event handlers * - a property of a behavior: set the property value to be null * * Do not call this method directly as it is a PHP magic method that * will be implicitly called when executing `unset($component->property)`. * @param string $name the property name * @throws Exception if the property is read only. */ public function __unset($name) { $setter = 'set' . $name; if (method_exists($this, $setter)) { // write property $this->$setter(null); return; } elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event unset($this->_e[strtolower($name)]); return; } else { // behavior property $this->ensureBehaviors(); foreach ($this->_b as $behavior) { if ($behavior->canSetProperty($name)) { $behavior->$name = null; return; } } } if (method_exists($this, 'get' . $name)) { throw new Exception('Unsetting read-only property: ' . get_class($this) . '.' . $name); } } /** * Calls the named method which is not a class method. * If the name refers to a component property whose value is * an anonymous function, the method will execute the function. * Otherwise, it will check if any attached behavior has * the named method and will execute it if available. * * Do not call this method directly as it is a PHP magic method that * will be implicitly called when an unknown method is being invoked. * @param string $name the method name * @param array $params method parameters * @return mixed the method return value */ public function __call($name, $params) { if ($this->canGetProperty($name, false)) { $func = $this->$name; if ($func instanceof \Closure) { return call_user_func_array($func, $params); } } $this->ensureBehaviors(); foreach ($this->_b as $object) { if (method_exists($object, $name)) { return call_user_func_array(array($object, $name), $params); } } throw new Exception('Calling unknown method: ' . get_class($this) . "::$name()"); } /** * Returns a list of behaviors that this component should behave as. * * Child classes may override this method to specify the behaviors they want to behave as. * * The return value of this method should be an array of behavior objects or configurations * indexed by behavior names. A behavior configuration can be either a string specifying * the behavior class or an array of the following structure: * * ~~~ * 'behaviorName' => array( * 'class' => 'BehaviorClass', * 'property1' => 'value1', * 'property2' => 'value2', * ) * ~~~ * * Note that a behavior class must extend from [[Behavior]]. * * Behaviors declared in this method will be attached to the component on demand. * * @return array the behavior configurations. */ public function behaviors() { return array(); } /** * Returns a value indicating whether an event is defined. * An event is defined if the class has a method whose name starts with `on` (e.g. `onClick`). * Note that event name is case-insensitive. * @param string $name the event name * @return boolean whether an event is defined */ public function hasEvent($name) { return method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0; } /** * Returns a value indicating whether there is any handler attached to the named event. * @param string $name the event name * @return boolean whether there is any handler attached to the event. */ public function hasEventHandlers($name) { $this->ensureBehaviors(); $name = strtolower($name); return isset($this->_e[$name]) && $this->_e[$name]->getCount(); } /** * Returns the list of attached event handlers for an event. * You may manipulate the returned [[Vector]] object by adding or removing handlers. * For example, * * ~~~ * $component->getEventHandlers($eventName)->insertAt(0, $eventHandler); * ~~~ * * @param string $name the event name * @return Vector list of attached event handlers for the event * @throws Exception if the event is not defined */ public function getEventHandlers($name) { if ($this->hasEvent($name)) { $name = strtolower($name); if (!isset($this->_e[$name])) { $this->_e[$name] = new Vector; } return $this->_e[$name]; } throw new Exception('Undefined event: ' . $name); } /** * Attaches an event handler to an event. * * This is equivalent to the following code: * * ~~~ * $component->getEventHandlers($eventName)->add($eventHandler); * ~~~ * * An event handler must be a valid PHP callback. The followings are * some examples: * * ~~~ * 'handleOnClick' // handleOnClick() is a global function * array($object, 'handleOnClick') // $object->handleOnClick() * array('Page', 'handleOnClick') // Page::handleOnClick() * function($event) { ... } // anonymous function * ~~~ * * An event handler must be defined with the following signature, * * ~~~ * function handlerName($event) {} * ~~~ * * where `$event` is an [[Event]] object which includes parameters associated with the event. * * @param string $name the event name * @param callback $handler the event handler * @throws Exception if the event is not defined * @see detachEventHandler */ public function attachEventHandler($name, $handler) { $this->getEventHandlers($name)->add($handler); } /** * Detaches an existing event handler. * This method is the opposite of [[attachEventHandler]]. * @param string $name event name * @param callback $handler the event handler to be removed * @return boolean if the detachment process is successful * @see attachEventHandler */ public function detachEventHandler($name, $handler) { return $this->getEventHandlers($name)->remove($handler) !== false; } /** * Raises an event. * This method represents the happening of an event. It invokes * all attached handlers for the event. * @param string $name the event name * @param Event $event the event parameter * @throws Exception if the event is undefined or an event handler is invalid. */ public function raiseEvent($name, $event) { $this->ensureBehaviors(); $name = strtolower($name); if ($event instanceof Event) { $event->name = $name; $event->handled = false; } if (isset($this->_e[$name])) { foreach ($this->_e[$name] as $handler) { if (is_string($handler) || $handler instanceof \Closure) { call_user_func($handler, $event); } elseif (is_callable($handler, true)) { // an array: 0 - object, 1 - method name list($object, $method) = $handler; if (is_string($object)) { // static method call call_user_func($handler, $event); } elseif (method_exists($object, $method)) { $object->$method($event); } else { throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.'); } } else { throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.'); } // stop further handling if the event is handled if ($event instanceof Event && $event->handled) { return; } } } elseif (!$this->hasEvent($name)) { throw new Exception('Raising unknown event: ' . get_class($this) . '.' . $name); } } /** * Returns the named behavior object. * The name 'asa' stands for 'as a'. * @param string $behavior the behavior name * @return Behavior the behavior object, or null if the behavior does not exist */ public function asa($behavior) { $this->ensureBehaviors(); return isset($this->_b[$behavior]) ? $this->_b[$behavior] : null; } /** * Attaches a behavior to this component. * This method will create the behavior object based on the given * configuration. After that, the behavior object will be attached to * this component by calling the [[Behavior::attach]] method. * @param string $name the behavior's name. It should uniquely identify this behavior. * @param string|array|Behavior $behavior the behavior configuration. This can be one of the following: * * - a [[Behavior]] object * - a string specifying the behavior class * - an object configuration array that will be passed to [[\Yii::createObject()]] to create the behavior object. * * @return Behavior the behavior object * @see detachBehavior */ public function attachBehavior($name, $behavior) { if (!($behavior instanceof Behavior)) { $behavior = \Yii::createObject($behavior); } $behavior->attach($this); return $this->_b[$name] = $behavior; } /** * Attaches a list of behaviors to the component. * Each behavior is indexed by its name and should be a [[Behavior]] object, * a string specifying the behavior class, or an * configuration array for creating the behavior. * @param array $behaviors list of behaviors to be attached to the component * @see attachBehavior */ public function attachBehaviors($behaviors) { foreach ($behaviors as $name => $behavior) { $this->attachBehavior($name, $behavior); } } /** * Detaches a behavior from the component. * The behavior's [[Behavior::detach]] method will be invoked. * @param string $name the behavior's name. * @return Behavior the detached behavior. Null if the behavior does not exist. */ public function detachBehavior($name) { if (isset($this->_b[$name])) { $behavior = $this->_b[$name]; unset($this->_b[$name]); $behavior->detach($this); return $behavior; } else { return null; } } /** * Detaches all behaviors from the component. */ public function detachBehaviors() { if ($this->_b !== null) { $behaviors = $this->_b; $this->_b = null; foreach ($behaviors as $name => $behavior) { $this->detachBehavior($name); } } } /** * Makes sure that the behaviors declared in [[behaviors()]] are attached to this component. */ public function ensureBehaviors() { if ($this->_b === null) { $this->_b = array(); foreach ($this->behaviors() as $name => $behavior) { $this->attachBehavior($name, $behavior); } } } }