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<?php
/**
* Component class file.
*
* @link http://www.yiiframework.com/
* @copyright Copyright &copy; 2008-2012 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/
namespace yii\base;
/**
* Component is the base class for all components in Yii.
*
* Component implements the basis for *properties*, *events* and *behaviors*.
*
* A property is defined by a getter method (e.g. `getLabel`),
* and/or a setter method (e.g. `setLabel`). For example, the following
* getter and setter methods define a property named `label`:
*
* ~~~
* private $_label;
*
* public function getLabel()
* {
* return $this->_label;
* }
*
* public function setLabel($value)
* {
* $this->_label = $value;
* }
* ~~~
*
* A property can be accessed like a member variable of an object.
* Reading or writing a property will cause the invocation of the corresponding
* getter or setter method. For example,
*
* ~~~
* // equivalent to $label = $component->getLabel();
* $label = $component->label;
* // equivalent to $component->setLabel('abc');
* $component->label = 'abc';
* ~~~
*
*
* An event is defined by the presence of a method whose name starts with `on`.
* The event name is the method name. When an event is raised, functions
* (called *event handlers*) attached to the event will be invoked automatically.
* The `on` method is typically declared like the following:
*
* ~~~
* public function onClick($event)
* {
* $this->raiseEvent('onClick', $event);
* }
* ~~~
*
* An event can be raised by calling the [[raiseEvent]] method, upon which
* the attached event handlers will be invoked automatically in the order they
* are attached to the event. In the above example, if we call the `onClick` method,
* an `onClick` event will be raised.
*
* An event handler should be defined with the following signature:
*
* ~~~
* public function foo($event) { ... }
* ~~~
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* To attach an event handler to an event, call [[attachEventHandler]].
* Alternatively, you can also do the following:
*
* ~~~
* $component->onClick = $callback;
* // or $component->onClick->add($callback);
* ~~~
*
* where `$callback` refers to a valid PHP callback. Some examples of `$callback` are:
*
* ~~~
* 'handleOnClick' // handleOnClick() is a global function
* array($object, 'handleOnClick') // $object->handleOnClick()
* array('Page', 'handleOnClick') // Page::handleOnClick()
* function($event) { ... } // anonymous function
* ~~~
*
* Both property names and event names are *case-insensitive*.
*
* A behavior is an instance of [[Behavior]] or its child class. When a behavior is
* attached to a component, its public properties and methods can be accessed via the
* component directly, as if the component owns those properties and methods. For example,
*
* Multiple behaviors can be attached to the same component.
*
* To attach a behavior to a component, call [[attachBehavior]]; and to detach the behavior
* from the component, call [[detachBehavior]].
*
* Components created via [[\Yii::createComponent]] have life cycles. In particular,
*
* @author Qiang Xue <qiang.xue@gmail.com>
* @since 2.0
*/
class Component
{
private $_e;
private $_b;
/**
* Returns the value of a component property.
* This method will check in the following order and act accordingly:
*
* - a property defined by a getter: return the getter result
* - an event: return a vector containing the attached event handlers
* - a behavior: return the behavior object
* - a property of a behavior: return the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$value = $component->property;`.
* @param string $name the property name
* @return mixed the property value, event handlers attached to the event,
* the named behavior, or the value of a behavior's property
* @throws Exception if the property is not defined
* @see __set
*/
public function __get($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) { // read property, e.g. getName()
return $this->$getter();
}
elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event, e.g. onClick()
$name = strtolower($name);
if (!isset($this->_e[$name])) {
$this->_e[$name] = new Vector;
}
return $this->_e[$name];
}
elseif (isset($this->_b[$name])) { // behavior
return $this->_b[$name];
}
elseif (is_array($this->_b)) { // a behavior property
foreach ($this->_b as $object) {
if (property_exists($object, $name) || $object->canGetProperty($name)) {
return $object->$name;
}
}
}
throw new Exception('Getting unknown property: ' . get_class($this) . '.' . $name);
}
/**
* Sets value of a component property.
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value
* - an event: attach the handler to the event
* - a property of a behavior: set the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$component->property = $value;`.
* @param string $name the property name or the event name
* @param mixed $value the property value
* @throws Exception if the property is not defined or read-only.
* @see __get
*/
public function __set($name, $value)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) { // write property
return $this->$setter($value);
}
elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event
$name = strtolower($name);
if (!isset($this->_e[$name])) {
$this->_e[$name] = new Vector;
}
return $this->_e[$name]->add($value);
}
elseif (is_array($this->_b)) { // behavior
foreach ($this->_b as $object) {
if (property_exists($object, $name) || $object->canSetProperty($name)) {
return $object->$name = $value;
}
}
}
if (method_exists($this, 'get' . $name)) {
throw new Exception('Setting read-only property: ' . get_class($this) . '.' . $name);
}
else {
throw new Exception('Setting unknown property: ' . get_class($this) . '.' . $name);
}
}
/**
* Checks if a property value is null.
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: return whether the property value is null
* - an event: return whether the event has any handler attached
* - a property of a behavior: return whether the property value is null
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `isset($component->property)`.
* @param string $name the property name or the event name
* @return boolean whether the named property is null
*/
public function __isset($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) { // property is not null
return $this->$getter() !== null;
}
elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // has event handler
$name = strtolower($name);
return isset($this->_e[$name]) && $this->_e[$name]->getCount();
}
elseif (isset($this->_b[$name])) { // has behavior
return true;
}
elseif (is_array($this->_b)) {
foreach ($this->_b as $object) {
if (property_exists($object, $name) || $object->canGetProperty($name)) {
return $object->$name !== null;
}
}
}
return false;
}
/**
* Sets a component property to be null.
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value to be null
* - an event: remove all attached event handlers
* - a property of a behavior: set the property value to be null
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `unset($component->property)`.
* @param string $name the property name
* @throws Exception if the property is read only.
*/
public function __unset($name)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) { // write property
$this->$setter(null);
}
elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event
unset($this->_e[strtolower($name)]);
}
elseif (isset($this->_b[$name])) { // behavior
$this->detachBehavior($name);
}
elseif (is_array($this->_b)) { // behavior property
foreach ($this->_b as $object) {
if (property_exists($object, $name)) {
return $object->$name = null;
}
elseif ($object->canSetProperty($name)) {
return $object->$setter(null);
}
}
}
elseif (method_exists($this, 'get' . $name)) {
throw new Exception('Unsetting read-only property: ' . get_class($this) . '.' . $name);
}
}
/**
* Calls the named method which is not a class method.
* If the name refers to a component property whose value is
* an anonymous function, the method will execute the function.
* Otherwise, it will check if any attached behavior has
* the named method and will execute it if available.
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when an unknown method is being invoked.
* @param string $name the method name
* @param array $parameters method parameters
* @return mixed the method return value
*/
public function __call($name, $parameters)
{
if ($this->canGetProperty($name)) {
$func = $this->$name;
if ($func instanceof \Closure) {
return call_user_func_array($func, $parameters);
}
}
if ($this->_b !== null)
{
foreach ($this->_b as $object)
{
if (method_exists($object, $name)) {
return call_user_func_array(array($object, $name), $parameters);
}
}
}
throw new Exception('Unknown method: ' . get_class($this) . "::$name()");
}
/**
* Initializes this component.
* This method is invoked by [[\Yii::createComponent]] after its creates the new
* component instance and initializes the component properties. In other words,
* at this stage, the component has been fully configured.
*
* The default implementation calls [[behaviors]] and registers any available behaviors.
* You may override this method with additional initialization logic (e.g. establish DB connection).
* Make sure you call the parent implementation.
*/
public function init()
{
$this->attachBehaviors($this->behaviors());
}
/**
* Returns a list of behaviors that this component should behave as.
* The return value should be an array of behavior configurations indexed by
* behavior names. Each behavior configuration can be either a string specifying
* the behavior class or an array of the following structure:
*
* ~~~
* 'behaviorName' => array(
* 'class' => 'BehaviorClass',
* 'property1' => 'value1',
* 'property2' => 'value2',
* )
* ~~~
*
* Note that the behavior classes must extend from [[Behavior]]. Behaviors declared
* in this method will be attached to the model when [[init]] is invoked.
*
* @return array the behavior configurations.
* @see init
*/
public function behaviors()
{
return array();
}
/**
* Returns a value indicating whether a property is defined.
* A property is defined if there is a getter or setter method
* defined in the class. Note, property names are case-insensitive.
* @param string $name the property name
* @return boolean whether the property is defined
* @see canGetProperty
* @see canSetProperty
*/
public function hasProperty($name)
{
return $this->canGetProperty($name) || $this->canSetProperty($name);
}
/**
* Returns a value indicating whether a property can be read.
* A property can be read if the class has a getter method
* for the property name. Note, property name is case-insensitive.
* @param string $name the property name
* @return boolean whether the property can be read
* @see canSetProperty
*/
public function canGetProperty($name)
{
return method_exists($this, 'get' . $name);
}
/**
* Returns a value indicating whether a property can be set.
* A property can be written if the class has a setter method
* for the property name. Note, property name is case-insensitive.
* @param string $name the property name
* @return boolean whether the property can be written
* @see canGetProperty
*/
public function canSetProperty($name)
{
return method_exists($this, 'set' . $name);
}
/**
* Returns a value indicating whether an event is defined.
* An event is defined if the class has a method whose name starts with `on` (e.g. `onClick`).
* Note that event name is case-insensitive.
* @param string $name the event name
* @return boolean whether an event is defined
*/
public function hasEvent($name)
{
return method_exists($this, $name) && strncasecmp($name, 'on', 2)===0;
}
/**
* Returns a value indicating whether there is any handler attached to the event.
* @param string $name the event name
* @return boolean whether there is any handler attached to the event.
*/
public function hasEventHandlers($name)
{
$name = strtolower($name);
return isset($this->_e[$name]) && $this->_e[$name]->getCount();
}
/**
* Returns the list of attached event handlers for an event.
* You may manipulate the returned [[Vector]] object by adding or removing handlers.
* For example,
*
* ~~~
* $component->getEventHandlers($eventName)->insertAt(0, $eventHandler);
* ~~~
*
* @param string $name the event name
* @return Vector list of attached event handlers for the event
* @throws Exception if the event is not defined
*/
public function getEventHandlers($name)
{
if ($this->hasEvent($name)) {
$name = strtolower($name);
if (!isset($this->_e[$name])) {
$this->_e[$name] = new Vector;
}
return $this->_e[$name];
}
throw new Exception('Undefined event: ' . $name);
}
/**
* Attaches an event handler to an event.
*
* This is equivalent to the following code:
*
* ~~~
* $component->getEventHandlers($eventName)->add($eventHandler);
* ~~~
*
* An event handler must be a valid PHP callback. The followings are
* some examples:
*
* ~~~
* 'handleOnClick' // handleOnClick() is a global function
* array($object, 'handleOnClick') // $object->handleOnClick()
* array('Page', 'handleOnClick') // Page::handleOnClick()
* function($event) { ... } // anonymous function
* ~~~
*
* An event handler must be defined with the following signature,
*
* ~~~
* function handlerName($event) {}
* ~~~
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* @param string $name the event name
* @param callback $handler the event handler
* @throws Exception if the event is not defined
* @see detachEventHandler
*/
public function attachEventHandler($name, $handler)
{
$this->getEventHandlers($name)->add($handler);
}
/**
* Detaches an existing event handler.
* This method is the opposite of [[attachEventHandler]].
* @param string $name event name
* @param callback $handler the event handler to be removed
* @return boolean if the detachment process is successful
* @see attachEventHandler
*/
public function detachEventHandler($name, $handler)
{
return $this->getEventHandlers($name)->remove($handler) !== false;
}
/**
* Raises an event.
* This method represents the happening of an event. It invokes
* all attached handlers for the event.
* @param string $name the event name
* @param Event $event the event parameter
* @throws Exception if the event is undefined or an event handler is invalid.
*/
public function raiseEvent($name, $event)
{
$name = strtolower($name);
if ($event instanceof Event) {
$event->name = $name;
}
if (isset($this->_e[$name])) {
foreach ($this->_e[$name] as $handler) {
if (is_string($handler) || $handler instanceof \Closure) {
call_user_func($handler, $event);
}
elseif (is_callable($handler, true)) {
// an array: 0 - object, 1 - method name
list($object, $method) = $handler;
if (is_string($object)) { // static method call
call_user_func($handler, $event);
}
elseif (method_exists($object, $method)) {
$object->$method($event);
}
else {
throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.');
}
}
else {
throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.');
}
// stop further handling if the event is handled
if ($event instanceof Event && $event->handled) {
return;
}
}
}
elseif (!$this->hasEvent($name)) {
throw new Exception('Undefined event: ' . get_class($this) . '.' . $name);
}
}
/**
* Returns the named behavior object.
* The name 'asa' stands for 'as a'.
* @param string $behavior the behavior name
* @return Behavior the behavior object, or null if the behavior does not exist
*/
public function asa($behavior)
{
return isset($this->_b[$behavior]) ? $this->_b[$behavior] : null;
}
/**
* Attaches a behavior to this component.
* This method will create the behavior object based on the given
* configuration. After that, the behavior object will be attached to
* this component by calling the [[Behavior::attach]] method.
* @param string $name the behavior's name. It should uniquely identify this behavior.
* @param mixed $behavior the behavior configuration. This can be one of the following:
*
* - a [[Behavior]] object
* - a string specifying the behavior class
* - an object configuration array
*
* parameter to [[\Yii::createComponent]] to create the behavior object.
* @return Behavior the behavior object
* @see detachBehavior
*/
public function attachBehavior($name, $behavior)
{
if (!($behavior instanceof Behavior)) {
$behavior = \Yii::createComponent($behavior);
}
$behavior->attach($this);
return $this->_b[$name] = $behavior;
}
/**
* Attaches a list of behaviors to the component.
* Each behavior is indexed by its name and should be a [[Behavior]] object,
* a string specifying the behavior class, or an
* configuration array for creating the behavior.
* @param array $behaviors list of behaviors to be attached to the component
* @see attachBehavior
*/
public function attachBehaviors($behaviors)
{
foreach ($behaviors as $name => $behavior) {
$this->attachBehavior($name, $behavior);
}
}
/**
* Detaches a behavior from the component.
* The behavior's [[Behavior::detach]] method will be invoked.
* @param string $name the behavior's name.
* @return Behavior the detached behavior. Null if the behavior does not exist.
*/
public function detachBehavior($name)
{
if (isset($this->_b[$name])) {
$this->_b[$name]->detach($this);
$behavior = $this->_b[$name];
unset($this->_b[$name]);
return $behavior;
}
}
/**
* Detaches all behaviors from the component.
*/
public function detachBehaviors()
{
if ($this->_b !== null) {
foreach ($this->_b as $name => $behavior) {
$this->detachBehavior($name);
}
$this->_b = null;
}
}
/**
* Evaluates a PHP expression or callback under the context of this component.
*
* Valid PHP callback can be class method name in the form of
* array(ClassName/Object, MethodName), or anonymous function.
*
* If a PHP callback is used, the corresponding function/method signature should be
*
* ~~~
* function foo($param1, $param2, ..., $component) { ... }
* ~~~
*
* where the array elements in the second parameter to this method will be passed
* to the callback as `$param1`, `$param2`, ...; and the last parameter will be the component itself.
*
* If a PHP expression is used, the second parameter will be "extracted" into PHP variables
* that can be directly accessed in the expression. See [PHP extract](http://us.php.net/manual/en/function.extract.php)
* for more details. In the expression, the component object can be accessed using `$this`.
*
* @param mixed $_expression_ a PHP expression or PHP callback to be evaluated.
* @param array $_data_ additional parameters to be passed to the above expression/callback.
* @return mixed the expression result
*/
public function evaluateExpression($_expression_, $_data_=array())
{
if (is_string($_expression_)) {
extract($_data_);
return eval('return ' . $_expression_ . ';');
}
else {
$_data_[] = $this;
return call_user_func_array($_expression_, $_data_);
}
}
}