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<?php
/**
* Component class file.
*
* @link http://www.yiiframework.com/
* @copyright Copyright &copy; 2008-2012 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/
namespace yii\base;
/**
* Component is the base class for all component classes in Yii.
*
* Extending from [[Object]], Component implements the *event* and *behavior*
* features in addition to the *property* feature.
*
* An event is defined by the presence of a method whose name starts with `on`.
* The event name is the method name. For example, the following method defines
* the `onClick` event:
*
* ~~~
* public function onClick($event)
* {
* $this->raiseEvent('onClick', $event);
* }
* ~~~
*
* Event names are case-insensitive.
*
* An event can be attached with one or multiple PHP callbacks, called *event handlers*.
* One can call [[raiseEvent()]] to raise an event. When an event is raised, the attached
* event handlers will be invoked automatically in the order they are attached to the event.
*
* To attach an event handler to an event, call [[attachEventHandler]]. Alternatively,
* you can use the assignment syntax: `$component->onClick = $callback;`,
* where `$callback` refers to a valid PHP callback which can be one of the followings:
*
* - global function: `'handleOnClick'`
* - object method: `array($object, 'handleOnClick')`
* - static method: `array('Page', 'handleOnClick')`
* - anonymous function: `function($event) { ... }`
*
* The signature of an event handler should be like the following:
* ~~~
* function foo($event)
* ~~~
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* Because `$component->onClick` is returned as a [[Vector]] with each item in the vector being
* an attached event handler, one can manipulate this [[Vector]] object to attach/detach event
* handlers, or adjust their relative orders. For example,
*
* ~~~
* $component->onClick->insertAt(0, $callback); // attach a handler as the first one
* $component->onClick[] = $callback; // attach a handler as the last one
* unset($component->onClick[0]); // detach the first handler
* ~~~
*
*
* A behavior is an instance of [[Behavior]] or its child class. A component can be attached
* with one or multiple behaviors. When a behavior is attached to a component, its public
* properties and methods can be accessed via the component directly, as if the component owns
* those properties and methods.
*
* To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]].
*
* @author Qiang Xue <qiang.xue@gmail.com>
* @since 2.0
*/
class Component extends \yii\base\Object
{
/**
* @var Vector[] the attached event handlers (event name => handlers)
*/
private $_e;
/**
* @var Behavior[] the attached behaviors (behavior name => behavior)
*/
private $_b;
/**
* Returns the value of a component property.
* This method will check in the following order and act accordingly:
*
* - a property defined by a getter: return the getter result
* - an event: return a vector containing the attached event handlers
* - a behavior: return the behavior object
* - a property of a behavior: return the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$value = $component->property;`.
* @param string $name the property name
* @return mixed the property value, event handlers attached to the event,
* the named behavior, or the value of a behavior's property
* @throws Exception if the property is not defined
* @see __set
*/
public function __get($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) { // read property, e.g. getName()
return $this->$getter();
} elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event, e.g. onClick()
$name = strtolower($name);
if (!isset($this->_e[$name])) {
$this->_e[$name] = new Vector;
}
return $this->_e[$name];
} else { // behavior property
$this->ensureBehaviors();
foreach ($this->_b as $behavior) {
if ($behavior->canGetProperty($name)) {
return $behavior->$name;
}
}
}
throw new Exception('Getting unknown property: ' . get_class($this) . '.' . $name);
}
/**
* Sets the value of a component property.
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value
* - an event: attach the handler to the event
* - a property of a behavior: set the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$component->property = $value;`.
* @param string $name the property name or the event name
* @param mixed $value the property value
* @return mixed value that was set
* @throws Exception if the property is not defined or read-only.
* @see __get
*/
public function __set($name, $value)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) { // write property
return $this->$setter($value);
} elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event
$name = strtolower($name);
if (!isset($this->_e[$name])) {
$this->_e[$name] = new Vector;
}
return $this->_e[$name]->add($value);
} else { // behavior property
$this->ensureBehaviors();
foreach ($this->_b as $behavior) {
if ($behavior->canSetProperty($name)) {
return $behavior->$name = $value;
}
}
}
if (method_exists($this, 'get' . $name)) {
throw new Exception('Setting read-only property: ' . get_class($this) . '.' . $name);
} else {
throw new Exception('Setting unknown property: ' . get_class($this) . '.' . $name);
}
}
/**
* Checks if a property value is null.
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: return whether the property value is null
* - an event: return whether the event has any handler attached
* - a property of a behavior: return whether the property value is null
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `isset($component->property)`.
* @param string $name the property name or the event name
* @return boolean whether the named property is null
*/
public function __isset($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) { // property is not null
return $this->$getter() !== null;
} elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // has event handler
$name = strtolower($name);
return isset($this->_e[$name]) && $this->_e[$name]->getCount();
} else { // behavior property
$this->ensureBehaviors();
foreach ($this->_b as $behavior) {
if ($behavior->canGetProperty($name)) {
return $behavior->$name !== null;
}
}
}
return false;
}
/**
* Sets a component property to be null.
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value to be null
* - an event: remove all attached event handlers
* - a property of a behavior: set the property value to be null
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `unset($component->property)`.
* @param string $name the property name
* @throws Exception if the property is read only.
*/
public function __unset($name)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) { // write property
$this->$setter(null);
return;
} elseif (method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0) { // event
unset($this->_e[strtolower($name)]);
return;
} else { // behavior property
$this->ensureBehaviors();
foreach ($this->_b as $behavior) {
if ($behavior->canSetProperty($name)) {
$behavior->$name = null;
return;
}
}
}
if (method_exists($this, 'get' . $name)) {
throw new Exception('Unsetting read-only property: ' . get_class($this) . '.' . $name);
}
}
/**
* Calls the named method which is not a class method.
* If the name refers to a component property whose value is
* an anonymous function, the method will execute the function.
* Otherwise, it will check if any attached behavior has
* the named method and will execute it if available.
*
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when an unknown method is being invoked.
* @param string $name the method name
* @param array $params method parameters
* @return mixed the method return value
*/
public function __call($name, $params)
{
if ($this->canGetProperty($name, false)) {
$func = $this->$name;
if ($func instanceof \Closure) {
return call_user_func_array($func, $params);
}
}
$this->ensureBehaviors();
foreach ($this->_b as $object) {
if (method_exists($object, $name)) {
return call_user_func_array(array($object, $name), $params);
}
}
throw new Exception('Calling unknown method: ' . get_class($this) . "::$name()");
}
/**
* Returns a list of behaviors that this component should behave as.
*
* Child classes may override this method to specify the behaviors they want to behave as.
*
* The return value of this method should be an array of behavior objects or configurations
* indexed by behavior names. A behavior configuration can be either a string specifying
* the behavior class or an array of the following structure:
*
* ~~~
* 'behaviorName' => array(
* 'class' => 'BehaviorClass',
* 'property1' => 'value1',
* 'property2' => 'value2',
* )
* ~~~
*
* Note that a behavior class must extend from [[Behavior]].
*
* Behaviors declared in this method will be attached to the component on demand.
*
* @return array the behavior configurations.
*/
public function behaviors()
{
return array();
}
/**
* Returns a value indicating whether an event is defined.
* An event is defined if the class has a method whose name starts with `on` (e.g. `onClick`).
* Note that event name is case-insensitive.
* @param string $name the event name
* @return boolean whether an event is defined
*/
public function hasEvent($name)
{
return method_exists($this, $name) && strncasecmp($name, 'on', 2) === 0;
}
/**
* Returns a value indicating whether there is any handler attached to the named event.
* @param string $name the event name
* @return boolean whether there is any handler attached to the event.
*/
public function hasEventHandlers($name)
{
$this->ensureBehaviors();
$name = strtolower($name);
return isset($this->_e[$name]) && $this->_e[$name]->getCount();
}
/**
* Returns the list of attached event handlers for an event.
* You may manipulate the returned [[Vector]] object by adding or removing handlers.
* For example,
*
* ~~~
* $component->getEventHandlers($eventName)->insertAt(0, $eventHandler);
* ~~~
*
* @param string $name the event name
* @return Vector list of attached event handlers for the event
* @throws Exception if the event is not defined
*/
public function getEventHandlers($name)
{
if ($this->hasEvent($name)) {
$name = strtolower($name);
if (!isset($this->_e[$name])) {
$this->_e[$name] = new Vector;
}
return $this->_e[$name];
}
throw new Exception('Undefined event: ' . $name);
}
/**
* Attaches an event handler to an event.
*
* This is equivalent to the following code:
*
* ~~~
* $component->getEventHandlers($eventName)->add($eventHandler);
* ~~~
*
* An event handler must be a valid PHP callback. The followings are
* some examples:
*
* ~~~
* 'handleOnClick' // handleOnClick() is a global function
* array($object, 'handleOnClick') // $object->handleOnClick()
* array('Page', 'handleOnClick') // Page::handleOnClick()
* function($event) { ... } // anonymous function
* ~~~
*
* An event handler must be defined with the following signature,
*
* ~~~
* function handlerName($event) {}
* ~~~
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
*
* @param string $name the event name
* @param callback $handler the event handler
* @throws Exception if the event is not defined
* @see detachEventHandler
*/
public function attachEventHandler($name, $handler)
{
$this->getEventHandlers($name)->add($handler);
}
/**
* Detaches an existing event handler.
* This method is the opposite of [[attachEventHandler]].
* @param string $name event name
* @param callback $handler the event handler to be removed
* @return boolean if the detachment process is successful
* @see attachEventHandler
*/
public function detachEventHandler($name, $handler)
{
return $this->getEventHandlers($name)->remove($handler) !== false;
}
/**
* Raises an event.
* This method represents the happening of an event. It invokes
* all attached handlers for the event.
* @param string $name the event name
* @param Event $event the event parameter
* @throws Exception if the event is undefined or an event handler is invalid.
*/
public function raiseEvent($name, $event)
{
$this->ensureBehaviors();
$name = strtolower($name);
if ($event instanceof Event) {
$event->name = $name;
$event->handled = false;
}
if (isset($this->_e[$name])) {
foreach ($this->_e[$name] as $handler) {
if (is_string($handler) || $handler instanceof \Closure) {
call_user_func($handler, $event);
} elseif (is_callable($handler, true)) {
// an array: 0 - object, 1 - method name
list($object, $method) = $handler;
if (is_string($object)) { // static method call
call_user_func($handler, $event);
} elseif (method_exists($object, $method)) {
$object->$method($event);
} else {
throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.');
}
} else {
throw new Exception('Event "' . get_class($this) . '.' . $name . '" is attached with an invalid handler.');
}
// stop further handling if the event is handled
if ($event instanceof Event && $event->handled) {
return;
}
}
} elseif (!$this->hasEvent($name)) {
throw new Exception('Raising unknown event: ' . get_class($this) . '.' . $name);
}
}
/**
* Returns the named behavior object.
* The name 'asa' stands for 'as a'.
* @param string $behavior the behavior name
* @return Behavior the behavior object, or null if the behavior does not exist
*/
public function asa($behavior)
{
$this->ensureBehaviors();
return isset($this->_b[$behavior]) ? $this->_b[$behavior] : null;
}
/**
* Attaches a behavior to this component.
* This method will create the behavior object based on the given
* configuration. After that, the behavior object will be attached to
* this component by calling the [[Behavior::attach]] method.
* @param string $name the behavior's name. It should uniquely identify this behavior.
* @param string|array|Behavior $behavior the behavior configuration. This can be one of the following:
*
* - a [[Behavior]] object
* - a string specifying the behavior class
* - an object configuration array that will be passed to [[\Yii::createObject()]] to create the behavior object.
*
* @return Behavior the behavior object
* @see detachBehavior
*/
public function attachBehavior($name, $behavior)
{
$this->ensureBehaviors();
return $this->attachBehaviorInternal($name, $behavior);
}
/**
* Attaches a list of behaviors to the component.
* Each behavior is indexed by its name and should be a [[Behavior]] object,
* a string specifying the behavior class, or an
* configuration array for creating the behavior.
* @param array $behaviors list of behaviors to be attached to the component
* @see attachBehavior
*/
public function attachBehaviors($behaviors)
{
$this->ensureBehaviors();
foreach ($behaviors as $name => $behavior) {
$this->attachBehaviorInternal($name, $behavior);
}
}
/**
* Detaches a behavior from the component.
* The behavior's [[Behavior::detach]] method will be invoked.
* @param string $name the behavior's name.
* @return Behavior the detached behavior. Null if the behavior does not exist.
*/
public function detachBehavior($name)
{
if (isset($this->_b[$name])) {
$behavior = $this->_b[$name];
unset($this->_b[$name]);
$behavior->detach($this);
return $behavior;
} else {
return null;
}
}
/**
* Detaches all behaviors from the component.
*/
public function detachBehaviors()
{
if ($this->_b !== null) {
$behaviors = $this->_b;
$this->_b = null;
foreach ($behaviors as $name => $behavior) {
$this->detachBehavior($name);
}
}
}
/**
* Makes sure that the behaviors declared in [[behaviors()]] are attached to this component.
*/
public function ensureBehaviors()
{
if ($this->_b === null) {
$this->_b = array();
foreach ($this->behaviors() as $name => $behavior) {
$this->attachBehaviorInternal($name, $behavior);
}
}
}
/**
* Attaches a behavior to this component.
* @param string $name the name of the behavior.
* @param string|array|Behavior $behavior the behavior to be attached
* @return Behavior the attached behavior.
*/
private function attachBehaviorInternal($name, $behavior)
{
if (!($behavior instanceof Behavior)) {
$behavior = \Yii::createObject($behavior);
}
$behavior->attach($this);
return $this->_b[$name] = $behavior;
}
}